Games
Nataterra is out now, Afterfall is in development, and Nataterra Tactics plays free in your browser.
About Game Tribe
Game Tribe is an independent studio in Melbourne, Australia. We make strategy games with worlds worth getting lost in, and we build the tools that help every designer get theirs made.

How it started
Game Tribe began with Nataterra: a world of four civilisations, built one rule, one map tile and one story at a time. Amir Kamal designed it as the strategy game he always wanted at his own table.
Taking it from a homemade prototype to a box on a shelf meant learning everything the hard way: art direction, rulebooks in six languages, die lines, factory proofs, a Kickstarter that raised three times its goal, and shipping to players around the world.

Why a tribe
Behind every box are designers, illustrators, 3D artists, writers, translators, playtesters and the people who show up to game nights. A game is only as good as the people it brings together.
That is the idea behind the name, and our mission: to put the tribe together. The people who make games, and the people who play them.

Why we are here today
Too many good games never reach a table. Not because the idea is weak, but because the path from idea to factory is long, technical and easy to get wrong.
So we turned everything we learned into Game Tribe Studio, a design tool that takes a game from first prototype to files a factory can print, and we keep making our own games with it.
What we bring
Nataterra is out now, Afterfall is in development, and Nataterra Tactics plays free in your browser.
Game Tribe Studio: cards, tokens, punchboards, boxes and rulebooks, ready for the factory.
Tournaments, playtest nights, free rulebooks in six languages and token trays to print.
The Game Tribe motto
Don’t chase your dreams, hunt them down.
Early access to Game Tribe Studio, studio news, and the prologue and first chapter of Beyond Stone and Blood, a Nataterra story, free.

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